Vorlesungsplan-Informationssystem FH/PTL Wedel
Fachrichtung - Computer Games Technology (Bachelor)
B_CGT6 |
8:00 - 9:15 |
9:30 - 10:45 |
11:00 - 12:15 |
12:30 - 13:45 |
14:00 - 15:15 |
15:30 - 16:45 |
17:00 - 18:15 |
Mo |
Visual Effects and Shader |
- |
- |
56 |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
jso |
|
- |
- |
- |
- |
HS02 |
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Visual Effects and Shader (Praktikum) |
- |
- |
56 |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
pmu |
|
- |
- |
- |
- |
HS02 |
|
|
Geometrische Modellierung und Computeranimation |
- |
- |
56 |
56 |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
bo |
|
- |
- |
- |
- |
HS06 |
|
Geometrische Modellierung und Computeranimation (Praktikum) |
- |
- |
56 |
56 |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
mpg, pmu |
|
- |
- |
- |
- |
PC05 |
|
Di |
|
|
|
|
|
|
|
Mi |
Visual Effects and Shader (Praktikum) |
- |
- |
56 |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
aan, avh, mpg, pmu |
|
- |
- |
- |
- |
MPC |
|
|
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Virtual Reality |
- |
- |
56 |
56 |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
bo |
|
- |
- |
- |
- |
HS01 |
|
|
|
Do |
|
|
|
|
Virtual Reality (Praktikum) |
- |
- |
56 |
56 |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
dko, mpg |
|
- |
- |
- |
- |
LR35 |
|
Fr |
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Sa |
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So |
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Veranstaltungen nach Vereinbarung
Projekt Game-Design |
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dko |
B_CGT: 5, 6 |
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