The classes are divided into three packages: vrml, vrml.field and vrml.node.
java.lang.Object | +- vrml.Event +- vrml.Browser +- vrml.Field | +- vrml.field.SFBool | +- vrml.field.SFColor | +- vrml.field.SFFloat | +- vrml.field.SFImage | +- vrml.field.SFInt32 | +- vrml.field.SFNode | +- vrml.field.SFRotation | +- vrml.field.SFString | +- vrml.field.SFTime | +- vrml.field.SFVec2f | +- vrml.field.SFVec3f | | | +- vrml.MField | | +- vrml.field.MFColor | | +- vrml.field.MFFloat | | +- vrml.field.MFInt32 | | +- vrml.field.MFNode | | +- vrml.field.MFRotation | | +- vrml.field.MFString | | +- vrml.field.MFTime | | +- vrml.field.MFVec2f | | +- vrml.field.MFVec3f | | | +- vrml.ConstField | +- vrml.field.ConstSFBool | +- vrml.field.ConstSFColor | +- vrml.field.ConstSFFloat | +- vrml.field.ConstSFImage | +- vrml.field.ConstSFInt32 | +- vrml.field.ConstSFNode | +- vrml.field.ConstSFRotation | +- vrml.field.ConstSFString | +- vrml.field.ConstSFTime | +- vrml.field.ConstSFVec2f | +- vrml.field.ConstSFVec3f | | | +- vrml.ConstMField | +- vrml.field.ConstMFColor | +- vrml.field.ConstMFFloat | +- vrml.field.ConstMFInt32 | +- vrml.field.ConstMFNode | +- vrml.field.ConstMFRotation | +- vrml.field.ConstMFString | +- vrml.field.ConstMFTime | +- vrml.field.ConstMFVec2f | +- vrml.field.ConstMFVec3f | +- vrml.BaseNode +- vrml.node.Node +- vrml.node.Script java.lang.Exception | +- java.lang.RuntimeException | +- java.lang.IllegalArgumentException | +- vrml.InvalidEventInException | +- vrml.InvalidEventOutException | +- vrml.InvalidExposedFieldException | +- vrml.InvalidFieldChangeException | +- vrml.InvalidFieldException | +- vrml.InvalidRouteException | +- vrml.InvalidVRMLSyntaxException
package vrml; public class Event implements Cloneable { public String getName(); public double getTimeStamp(); public ConstField getValue(); public Object clone(); public String toString(); // This overrides a method in Object } public class Browser { private Browser(); public String toString(); // This overrides a method in Object // Browser interface public String getName(); public String getVersion(); public float getCurrentSpeed(); public float getCurrentFrameRate(); public String getWorldURL(); public void replaceWorld(BaseNode[] nodes); public BaseNode[] createVrmlFromString(String vrmlSyntax) throws InvalidVRMLSyntaxException; public void createVrmlFromURL(String[] url, BaseNode node, String event) throws InvalidVRMLSyntaxException; public void addRoute(BaseNode fromNode, String fromEventOut, BaseNode toNode, String toEventIn); public void deleteRoute(BaseNode fromNode, String fromEventOut, BaseNode toNode, String toEventIn); public void loadURL(String[] url, String[] parameter) throws InvalidVRMLSyntaxException; public void setDescription(String description); } public abstract class Field implements Cloneable { public Object clone(); } public abstract class MField extends Field { public abstract int getSize(); public abstract void clear(); public abstract void delete(int index); } public abstract class ConstField extends Field { } public abstract class ConstMField extends ConstField { public abstract int getSize(); } // // This is the general BaseNode class // public abstract class BaseNode { // Returns the type of the node. If the node is a prototype // it returns the name of the prototype. public String getType(); // Get the Browser that this node is contained in. public Browser getBrowser(); }
package vrml.field; public class SFBool extends Field { public SFBool(); public SFBool(boolean value); public boolean getValue(); public void setValue(boolean b); public void setValue(ConstSFBool b); public void setValue(SFBool b); public String toString(); // This overrides a method in Object } public class SFColor extends Field { public SFColor(); public SFColor(float red, float green, float blue); public void getValue(float colors[]); public float getRed(); public float getGreen(); public float getBlue(); public void setValue(float colors[]); public void setValue(float red, float green, float blue); public void setValue(ConstSFColor color); public void setValue(SFColor color); public String toString(); // This overrides a method in Object } public class SFFloat extends Field { public SFFloat(); public SFFloat(float f); public float getValue(); public void setValue(float f); public void setValue(ConstSFFloat f); public void setValue(SFFloat f); public String toString(); // This overrides a method in Object } public class SFImage extends Field { public SFImage(); public SFImage(int width, int height, int components, byte pixels[]); public int getWidth(); public int getHeight(); public int getComponents(); public void getPixels(byte pixels[]); public void setValue(int width, int height, int components, byte pixels[]); public void setValue(ConstSFImage image); public void setValue(SFImage image); public String toString(); // This overrides a method in Object } public class SFInt32 extends Field { public SFInt32(); public SFInt32(int value); public int getValue(); public void setValue(int i); public void setValue(ConstSFInt32 i); public void setValue(SFInt32 i); public String toString(); // This overrides a method in Object } public class SFNode extends Field { public SFNode(); public SFNode(BaseNode node); public BaseNode getValue(); public void setValue(BaseNode node); public void setValue(ConstSFNode node); public void setValue(SFNode node); public String toString(); // This overrides a method in Object } public class SFRotation extends Field { public SFRotation(); public SFRotation(float axisX, float axisY, float axisZ, float angle); public void getValue(float rotations[]); public void setValue(float rotations[]); public void setValue(float axisX, float axisY, float axisZ, float angle); public void setValue(ConstSFRotation rotation); public void setValue(SFRotation rotation); public String toString(); // This overrides a method in Object } public class SFString extends Field { public SFString(); public SFString(String s); public String getValue(); public void setValue(String s); public void setValue(ConstSFString s); public void setValue(SFString s); public String toString(); // This overrides a method in Object } public class SFTime extends Field { public SFTime(); public SFTime(double time); public double getValue(); public void setValue(double time); public void setValue(ConstSFTime time); public void setValue(SFTime time); public String toString(); // This overrides a method in Object } public class SFVec2f extends Field { public SFVec2f(); public SFVec2f(float x, float y); public void getValue(float vec2s[]); public float getX(); public float getY(); public void setValue(float vec2s[]); public void setValue(float x, float y); public void setValue(ConstSFVec2f vec); public void setValue(SFVec2f vec); public String toString(); // This overrides a method in Object } public class SFVec3f extends Field { public SFVec3f(); public SFVec3f(float x, float y, float z); public void getValue(float vec3s[]); public float getX(); public float getY(); public float getZ(); public void setValue(float vec3s[]); public void setValue(float x, float y, float z); public void setValue(ConstSFVec3f vec); public void setValue(SFVec3f vec); public String toString(); // This overrides a method in Object } public class MFColor extends MField { public MFColor(); public MFColor(float colors[][]); public MFColor(float colors[]); public MFColor(int size, float colors[]); public void getValue(float colors[][]); public void getValue(float colors[]); public void get1Value(int index, float colors[]); public void get1Value(int index, SFColor color); public void setValue(float colors[][]); public void setValue(float colors[]); public void setValue(int size, float colors[]); /**************************************************** color[0] ... color[size - 1] are used as color data in the way that color[0], color[1], and color[2] represent the first color. The number of colors is defined as "size / 3". ***************************************************/ public void setValue(MFColor colors); public void setValue(ConstMFColor colors); public void set1Value(int index, ConstSFColor color); public void set1Value(int index, SFColor color); public void set1Value(int index, float red, float green, float blue); public void addValue(ConstSFColor color); public void addValue(SFColor color); public void addValue(float red, float green, float blue); public void insertValue(int index, ConstSFColor color); public void insertValue(int index, SFColor color); public void insertValue(int index, float red, float green, float blue); public String toString(); // This overrides a method in Object } public class MFFloat extends MField { public MFFloat(); public MFFloat(int size, float values[]); public MFFloat(float values[]); public void getValue(float values[]); public float get1Value(int index); public void setValue(float values[]); public void setValue(int size, float values[]); public void setValue(MFFloat value); public void setValue(ConstMFFloat value); public void set1Value(int index, float f); public void set1Value(int index, ConstSFFloat f); public void set1Value(int index, SFFloat f); public void addValue(float f); public void addValue(ConstSFFloat f); public void addValue(SFFloat f); public void insertValue(int index, float f); public void insertValue(int index, ConstSFFloat f); public void insertValue(int index, SFFloat f); public String toString(); // This overrides a method in Object } public class MFInt32 extends MField { public MFInt32(); public MFInt32(int size, int values[]); public MFInt32(int values[]); public void getValue(int values[]); public int get1Value(int index); public void setValue(int values[]); public void setValue(int size, int values[]); public void setValue(MFInt32 value); public void setValue(ConstMFInt32 value); public void set1Value(int index, int i); public void set1Value(int index, ConstSFInt32 i); public void set1Value(int index, SFInt32 i); public void addValue(int i); public void addValue(ConstSFInt32 i); public void addValue(SFInt32 i); public void insertValue(int index, int i); public void insertValue(int index, ConstSFInt32 i); public void insertValue(int index, SFInt32 i); public String toString(); // This overrides a method in Object } public class MFNode extends MField { public MFNode(); public MFNode(int size, BaseNode node[]); public MFNode(BaseNode node[]); public void getValue(BaseNode node[]); public BaseNode get1Value(int index); public void setValue(BaseNode node[]); public void setValue(int size, BaseNode node[]); public void setValue(MFNode node); public void setValue(ConstMFNode node); public void set1Value(int index, BaseNode node); public void set1Value(int index, ConstSFNode node); public void set1Value(int index, SFNode node); public void addValue(BaseNode node); public void addValue(ConstSFNode node); public void addValue(SFNode node); public void insertValue(int index, BaseNode node); public void insertValue(int index, ConstSFNode node); public void insertValue(int index, SFNode node); public String toString(); // This overrides a method in Object } public class MFRotation extends MField { public MFRotation(); public MFRotation(float rotations[][]); public MFRotation(float rotations[]); public MFRotation(int size, float rotations[]); public void getValue(float rotations[][]); public void getValue(float rotations[]); public void get1Value(int index, float rotations[]); public void get1Value(int index, SFRotation rotation); public void setValue(float rotations[][]); public void setValue(float rotations[]); public void setValue(int size, float rotations[]); public void setValue(MFRotation rotations); public void setValue(ConstMFRotation rotations); public void set1Value(int index, ConstSFRotation rotation); public void set1Value(int index, SFRotation rotation); public void set1Value(int index, float axisX, float axisY, float axisZ, float angle); public void addValue(ConstSFRotation rotation); public void addValue(SFRotation rotation); public void addValue(float axisX, float axisY, float axisZ, float angle); public void insertValue(int index, ConstSFRotation rotation); public void insertValue(int index, SFRotation rotation); public void insertValue(int index, float axisX, float axisY, float axisZ, float angle); public String toString(); // This overrides a method in Object } public class MFString extends MField { public MFString(); public MFString(int size, String s[]); public MFString(String s[]); public void getValue(String s[]); public String get1Value(int index); public void setValue(String s[]); public void setValue(int size, String s[]); public void setValue(MFString s); public void setValue(ConstMFString s); public void set1Value(int index, String s); public void set1Value(int index, ConstSFString s); public void set1Value(int index, SFString s); public void addValue(String s); public void addValue(ConstSFString s); public void addValue(SFString s); public void insertValue(int index, String s); public void insertValue(int index, ConstSFString s); public void insertValue(int index, SFString s); public String toString(); // This overrides a method in Object } public class MFTime extends MField { public MFTime(); public MFTime(int size, double times[]); public MFTime(double times[]); public void getValue(double times[]); public double get1Value(int index); public void setValue(double times[]); public void setValue(int size, double times[]); public void setValue(MFTime times); public void setValue(ConstMFTime times); public void set1Value(int index, double time); public void set1Value(int index, ConstSFTime time); public void set1Value(int index, SFTime time); public void addValue(double time); public void addValue(ConstSFTime time); public void addValue(SFTime time); public void insertValue(int index, double time); public void insertValue(int index, ConstSFTime time); public void insertValue(int index, SFTime time); public String toString(); // This overrides a method in Object } public class MFVec2f extends MField { public MFVec2f(); public MFVec2f(float vec2s[][]); public MFVec2f(float vec2s[]); public MFVec2f(int size, float vec2s[]); public void getValue(float vec2s[][]); public void getValue(float vec2s[]); public void get1Value(int index, float vec2s[]); public void get1Value(int index, SFVec2f vec); public void setValue(float vec2s[][]); public void setValue(float vec2s[]); public void setValue(int size, float vec2s[]); public void setValue(MFVec2f vecs); public void setValue(ConstMFVec2f vecs); public void set1Value(int index, float x, float y); public void set1Value(int index, ConstSFVec2f vec); public void set1Value(int index, SFVec2f vec); public void addValue(float x, float y); public void addValue(ConstSFVec2f vec); public void addValue(SFVec2f vec); public void insertValue(int index, float x, float y); public void insertValue(int index, ConstSFVec2f vec); public void insertValue(int index, SFVec2f vec); public String toString(); // This overrides a method in Object } public class MFVec3f extends MField { public MFVec3f(); public MFVec3f(float vec3s[][]); public MFVec3f(float vec3s[]); public MFVec3f(int size, float vec3s[]); public void getValue(float vec3s[][]); public void getValue(float vec3s[]); public void get1Value(int index, float vec3s[]); public void get1Value(int index, SFVec3f vec); public void setValue(float vec3s[][]); public void setValue(float vec3s[]); public void setValue(int size, float vec3s[]); public void setValue(MFVec3f vecs); public void setValue(ConstMFVec3f vecs); public void set1Value(int index, float x, float y, float z); public void set1Value(int index, ConstSFVec3f vec); public void set1Value(int index, SFVec3f vec); public void addValue(float x, float y, float z); public void addValue(ConstSFVec3f vec); public void addValue(SFVec3f vec); public void insertValue(int index, float x, float y, float z); public void insertValue(int index, ConstSFVec3f vec); public void insertValue(int index, SFVec3f vec); public String toString(); // This overrides a method in Object } public class ConstSFBool extends ConstField { public ConstSFBool(boolean value); public boolean getValue(); public String toString(); // This overrides a method in Object } public class ConstSFColor extends ConstField { public ConstSFColor(float red, float green, float blue); public void getValue(float colors[]); public float getRed(); public float getGreen(); public float getBlue(); public String toString(); // This overrides a method in Object } public class ConstSFFloat extends ConstField { public ConstSFFloat(float value); public float getValue(); public String toString(); // This overrides a method in Object } public class ConstSFImage extends ConstField { public ConstSFImage(int width, int height, int components, byte pixels[]); public int getWidth(); public int getHeight(); public int getComponents(); public void getPixels(byte pixels[]); public String toString(); // This overrides a method in Object } public class ConstSFInt32 extends ConstField { public ConstSFInt32(int value); public int getValue(); public String toString(); // This overrides a method in Object } public class ConstSFNode extends ConstField { public ConstSFNode(BaseNode node); public BaseNode getValue(); public String toString(); // This overrides a method in Object } public class ConstSFRotation extends ConstField { public ConstSFRotation(float axisX, float axisY, float axisZ, float angle); public void getValue(float rotations[]); public String toString(); // This overrides a method in Object } public class ConstSFString extends ConstField { public ConstSFString(String value); public String getValue(); public String toString(); // This overrides a method in Object } public class ConstSFTime extends ConstField { public ConstSFTime(double time); public double getValue(); public String toString(); // This overrides a method in Object } public class ConstSFVec2f extends ConstField { public ConstSFVec2f(float x, float y); public void getValue(float vec2s[]); public float getX(); public float getY(); public String toString(); // This overrides a method in Object } public class ConstSFVec3f extends ConstField { public ConstSFVec3f(float x, float y, float z); public void getValue(float vec3s[]); public float getX(); public float getY(); public float getZ(); public String toString(); // This overrides a method in Object } public class ConstMFColor extends ConstMField { public ConstMFColor(float colors[][]); public ConstMFColor(float colors[]); public ConstMFColor(int size, float colors[]); public void getValue(float colors[][]); public void getValue(float colors[]); public void get1Value(int index, float colors[]); public void get1Value(int index, SFColor color); public String toString(); // This overrides a method in Object } public class ConstMFFloat extends ConstMField { public ConstMFFloat(int size, float values[]); public ConstMFFloat(float values[]); public void getValue(float values[]); public float get1Value(int index); public String toString(); // This overrides a method in Object } public class ConstMFInt32 extends ConstMField { public ConstMFInt32(int size, int values[]); public ConstMFInt32(int values[]); public void getValue(int values[]); public int get1Value(int index); public String toString(); // This overrides a method in Object } public class ConstMFNode extends ConstMField { public ConstMFNode(int size, BaseNode node[]); public ConstMFNode(BaseNode node[]); public void getValue(BaseNode node[]); public BaseNode get1Value(int index); public String toString(); // This overrides a method in Object } public class ConstMFRotation extends ConstMField { public ConstMFRotation(float rotations[][]); public ConstMFRotation(float rotations[]); public ConstMFRotation(int size, float rotations[]); public void getValue(float rotations[][]); public void getValue(float rotations[]); public void get1Value(int index, float rotations[]); public void get1Value(int index, SFRotation rotation); public String toString(); // This overrides a method in Object } public class ConstMFString extends ConstMField { public ConstMFString(int size, String s[]); public ConstMFString(String s[]); public void getValue(String values[]); public String get1Value(int index); public String toString(); // This overrides a method in Object } public class ConstMFTime extends ConstMField { public ConstMFTime(int size, double times[]); public ConstMFTime(double times[]); public void getValue(double times[]); public double get1Value(int index); public String toString(); // This overrides a method in Object } public class ConstMFVec2f extends ConstMField { public ConstMFVec2f(float vec2s[][]); public ConstMFVec2f(float vec2s[]); public ConstMFVec2f(int size, float vec2s[]); public void getValue(float vec2s[][]); public void getValue(float vec2s[]); public void get1Value(int index, float vec2s[]); public void get1Value(int index, SFVec2f vec); public String toString(); // This overrides a method in Object } public class ConstMFVec3f extends ConstMField { public ConstMFVec3f(float vec3s[][]); public ConstMFVec3f(float vec3s[]); public ConstMFVec3f(int size, float vec3s[]); public void getValue(float vec3s[][]); public void getValue(float vec3s[]); public void get1Value(int index, float vec3s[]); public void get1Value(int index, SFVec3f vec); public String toString(); // This overrides a method in Object }
package vrml.node; // // This is the general Node class // public abstract class Node extends BaseNode { // Get an EventIn by name. Return value is write-only. // Throws an InvalidEventInException if eventInName isn't a valid // eventIn name for a node of this type. public final Field getEventIn(String eventInName); // Get an EventOut by name. Return value is read-only. // Throws an InvalidEventOutException if eventOutName isn't a valid // eventOut name for a node of this type. public final ConstField getEventOut(String eventOutName); // Get an exposed field by name. // Throws an InvalidExposedFieldException if exposedFieldName isn't a valid // exposedField name for a node of this type. public final Field getExposedField(String exposedFieldName); public String toString(); // This overrides a method in Object } // // This is the general Script class, to be subclassed by all scripts. // Note that the provided methods allow the script author to explicitly // throw tailored exceptions in case something goes wrong in the // script. // public abstract class Script extends BaseNode { // This method is called before any event is generated public void initialize(); // Get a Field by name. // Throws an InvalidFieldException if fieldName isn't a valid // field name for a node of this type. protected final Field getField(String fieldName); // Get an EventOut by name. // Throws an InvalidEventOutException if eventOutName isn't a valid // eventOut name for a node of this type. protected final Field getEventOut(String eventOutName); // Get an EventIn by name. // Throws an InvalidEventInException if eventInName isn't a valid // eventIn name for a node of this type. protected final Field getEventIn(String eventInName); // processEvents() is called automatically when the script receives // some set of events. It shall not be called directly except by its subclass. // count indicates the number of events delivered. public void processEvents(int count, Event events[]); // processEvent() is called automatically when the script receives // an event. public void processEvent(Event event); // eventsProcessed() is called after every invocation of processEvents(). public void eventsProcessed() // shutdown() is called when this Script node is deleted. public void shutdown(); public String toString(); // This overrides a method in Object }
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Consortium Incorporated.
http://www.vrml.org/Specifications/VRML97/part1/java.html