import java.awt.Graphics;
import java.awt.Event;

public class UpDown extends java.applet.Applet
{
   String str = "Klick mich...";

   public boolean mouseDown ( Event e, int x, int y )
   {
      str = "Gedrckt bei x=" + x + ", y=" +y;
      repaint();
      return true;
   }	
 
   public boolean mouseUp ( Event e, int x, int y )
   {
      str = "Losgelassen bei x=" + x + ", y=" +y;
      repaint();
      return true;
   }	

   public void paint ( Graphics g )
   {
      g.drawString ( str, 10, 10 );
   }
  
}
